Para Souls
Entering full screen recommended!
MUSIC STARTS AFTER YOU RESTART THE GAME (not respawn)
Setting:
You are an explorer penetrating deeper in the pyramid of Khufu than anyone before, creeping through the dark catacombs and breathe the musty air. All of a sudden, the walls light up with hieroglyphics, and a voice starts speaking. "Beware!" it says, "I am the guardian spirit of Khufu's tomb, and you have entered the forbidden chambers. You must cross my gauntlet of chambers to be rewarded with your freedom, otherwise you will be trapped with me forever! Luckily, I have shown you mercy and given you the gift of renewable life, so that it is your cunning and your bravery that decides whether you triumph this challenge. Good luck, you're going to need it...
Controls:
Movement: WASD
Dash: Right Click in direction
Shoot: Left Click in direction
When in range, click E to open chests
Walk into items like "the holy question mark" or "the sticky bandage" to pick them up
To change bullet types, press E when in range of a morphing bullet
Items you can get in a chest:
The sticky bandage
The morphing bullet
The holy question mark???
Game info:
You get 3 chances to respawn. Each time you do, the map changes to a new randomly generated one. You can find things in chests to increase certain stats and/or change your inventory.
Rare secrets include:
The holy question mark???
The unexpected stop...
Good Luck Explorer!
Our amazing team:
Programming ๐ - Journolud & KJDaPooh
Art ๐๏ธ- ImaCupaJoe & CloudyTempest
Sound ๐ถ- itsthebishop206
Story ๐- FoundPigeonite
Status | In development |
Platforms | HTML5 |
Authors | KJUnraveled, CloudyTempest, ImaCupaJoe, journolud, THE BISHOP |
Genre | Adventure |
Made with | Unity |
Tags | 2D, Action-Adventure, Pixel Art, randomized, Short, Singleplayer, Top Down Adventure, Top down shooter, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
Log in with itch.io to leave a comment.
cool game! it was a bummer that the open didn't open in the end
I'm glad you liked the game! What didn't open exactly?
Ahh, The door at the end, you're right, it's very grand. I think the idea was the boss comes through the door to fight you so we never thought about what goes back there :